Civ 6 Tier List Guide – Best Civ 6 Leaders (August 2020) Sam Desatoff November 5, 2019. The best Age of Empires II civilization for new players At the risk of giving a non-answer, there is no "best" civilization for new players, just as there is no "best" civilization overall. The best strategy would be to use them in small, quick battalions alongside anti-pikemen units. Civilization attributes Assyrian: Archer, Chariot Archer and Cavalry Archer fire rate +40% Villagers 30% faster: Babylonian: double Wall and Tower HP +30% Priest rejuvenation rate +30% Stone mining: Choson +80 Long Swordsman and Legion HP +2 tower range-30% Priest cost: Egyptian Cavalry Archer Civ Rankings After a recent post made a comparison between the Magyars and Mongols as both being light cavalry + cavalry archer civs, I wanted to test and see which civilizations have the best FU cavalry archers. Best Civ for Every Rush. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. In terms of which "archer civ" is the best in general, the mayans are probably the best, then the chinese, then britons. The most popular pairing involving Cavalry Archers is with Hussars, which is the preferre… 5. Thank you to everyone who helps maintain this list of players. Arguably should be higher on the list, but the recent nerfs got me thinking. It's also economically viable for Huns even without doing a rush. Hand Connoneers: Huskarls are situational, you can read more here. In case of timeout a random civilization is picked or banned for the captain. However, Slavs have access to a powerful unique research that grants splash damage to all infantry units. They're only there if you can't get a castle up (which is a priority as the Mongols). Camel Archers – The Berbers have the Camel Archer for their unique castle unit. Captains mode is a turn-based civilization picker. To me, "best" means most practical; which civ can dominate other civs with their primary strategy focusing on Archers. Being a camel unit, it has an advantage against cavalry, but only of the archer variety i.e. Verified Players are high level or other well known players in the community and their smurf accounts. :-). No wonder they were so strong. After a recent post made a comparison between the Magyars and Mongols as both being light cavalry + cavalry archer civs, I wanted to test and see which civilizations have the best FU cavalry archers. Hello guys! It does cost 1200 Food and 500 Gold, which is a heavy price to pay and severely affects this civilization’s rankings. I love aoe2 a lot but the civilizations are a lot and i want to choose a very good cavalery and archer civ. Basic Units: 6. But seriously, that's a pretty interesting idea, considering the Genitours high pierce armor and the unexpected factor. This one should have come out a few days earlier, but I had to attend a … A question about your play style to start things off: Which random map(s) do you prefer to play most often? The most surprising result for me is actually how Mangudai ranked lower than Huns and Turks cav archers, as I always thought Turks still have no answers to Mangudai even with Sipahi. Unit Line: Counter(s) 5. Since you're stutter stepping you are often missing the exact window to maximize that benefit. As for why the Mongols did so poorly, I think the reason is that they miss the last archer armor tech. AoE2.net does not verify players. Cavalry Archers are one of the best harassers of the game. Mayans have the cheapest and most rugged archers (plummies). The Saracens are classified as a cavalry and naval civilization. British are excellent with their longbow men, but the Aztecs and Chinese are fairly good as well. I only looked at fights between FU Cav Archers, so there may be situations where these rankings are inaccurate (Saracen bonus vs. buildings). Not just 1v1 against each other but against other civs too. Press question mark to learn the rest of the keyboard shortcuts. All trademarks are property of their respective owners in the US and other countries. But the numbers don’t lie! In his Magyar civs overview though he didn't go deep into the cavalry archers, and at that time Magyars were still in a bad shape before the patch. I also included the Mangudai as a separate ranking, since Mongol players normally build those instead of Heavy Cavalry Archers. Ashur_Arbaces. Plumed Archers have a longer range, fire more quickly and are tougher to kill, but Longbowen do more damage. Watch Queue Queue. Turks: The HP makes their CAs pretty tough. Potentially making them the strongest. Magyar CA are a lot easier to get out than mangudai though, so are probably better until late imperial except vs seige (which can be important). And who cares about mongol cav archers they have fucking mangudai. They are also a good counter to siege civs becouse of their UU - Mangudai who got a damage bonus against all siege units and already have a decent damage output and fire instantly when the elite reasearch is finnished. Such a test ignores some bonuses (recurve bow) and disadvantages (missing last armour). Are we assuming that this isn't in The Forgotten? The added +1 damage just makes it even better. For each turn captains have 30 seconds. Archer civilizations are not preferable as they combine slow units with a unit which needs to be massed to be effective. I completely forgot about the camel archer. These have been verified by the AoE community. 0%. The Archer is the earliest ranged unit, armed with the first simple bows. Huns can hit the Feudal Age and Castle Age very quickly and can field more Archers faster than anybody else, AND they save alot of Wood for Archers. What about FU castle age though, as that is where cav archers are more often seen due to their high gold cost. Huns: Cheaper cost and no houses makes the Hunnic version one of the few viable builds for CA rushes. And please be a bit more specific in your question. It's like taking the Aztec UT and putting it on a CA. Also, there's no SotL video on Cavalry Archers specifically, but his Mongol civ overview goes over them quite a bit like you've tested. What map do you usually play? Common abilities: Unable to melee attack. Best archer civ, Britons or Mayans? Druzhina Strategy Archive - AoE2 Introduction » Countering a Archer Rush When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in the Blacksmith. Here are the results from my tests in the scenario editor: Equal cost rankings (8 Cavalry Archers, 10 for Huns, 7 Mangudai), Turks/Magyars (Running multiple times, they had a pretty even win distribution vs. Magyars). Many early rush strategies like the Tower rush can be… Camel Archers: Harder to kill/counter. When you have one civ that is undisputably a far and away #1 in a major game type (as Huns are in DM, which has a major community of players, btw), it's worth considering overall. Depends on what you mean. Are a bit faster. I'd be more interested in their performance in a micro situation early castle/early imp and then late imp. Scorpion bolts reach their targets faster than Mangonel payloads, and are thus harder to manually dodge. SoTL actually did a few test in the Mongol civs overview and showed that Mongol cav archers lose consistently to even Japanese cav archers in post imperial settings. The Bantu would spam Archers like the Mayans in AoE2. The civilizations I picked for this test were: Magyars (Cav Archer UT +1 attack/+1 range), Saracens (Cav Archer +4 bonus vs. buildings). Druzhina Strategy Archive - AoE2 Introduction » Countering a Archer Rush When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, … Maybe those mounted berber skirmishers (name escapes me). Without any upgrades though, Mongols have an innate damage bonus that makes them stronger so they would hypothetically be the best early Cav Archers. ... There’s still a bit to like here — like Tomyris’ ability to produce two Saka Horse Archer units at once. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I have read that when Plumed Archers fight Longbowmen in equal numbers the Plumed Archers win, but that Longbowmen tend to have the advantage against other units compared with Plumed Archers. British have the best quality foot archers as the ages go on. Label. The soldiers of Kongo would rely primarily on … After running with 24 Magyars vs 24 Turks, I get a more consistent Turk victory. For example, when getting rushed with archers and spearmen (or their upgrades), I'm unsure what to even begin creating to handle the situation. And just for completion's sake, the best Deathmatch civs are Huns, Goths and Saracens.This actually contributes a lot to my ranking of Huns as #1 overall. In expansions, elite mangudais are arguably worse than HCAs if opponents have no siege. I think the biggest take away from these tests for me is that against Mongols, the Turks really want to be using their HCA to counter Mangudai and use their BBC to deal with Mongol siege. (You may pick more than one) ... How important is the archer line to you? Mongols' lack of ring archer armor (+2) is what makes them lose to all these 1v1. 0. I've edited to reflect that in the rankings. Mayans are the best tournament civilization in Age of Empires 2 Definitive Edition because they have unit compositions and transitions available to answer any map and situation. Cavalry Archer Line: Public Folder: 12. In a micro intensive situation, you usually aren't getting the full benefit of the reduced fire rate. I think most with some game knowledge understand that things don't take place in vacuum; however X v X units gives some insight into raw power of units that one can take into account (amongst other the other variables) when facing those civ/unit matchups in a real game situation. If you see a mistake or wish to add a user, please check out the aoc-reference-data project on GitHub. You're in luck- the Saracens have another option. If the question is who has the best archer, then it's probably chinese (cho ku nu the cavalry shredder), then britons (infinite range), then mayans (cheap and efficient). A player using this civ can make use of the Arbalest, Elite Skirmisher, Hand Cannoneer and the best of all, Heavy Cavalry Archer!This tech gives … Best AoE2 Civ For You - Take the Quiz Create Do you mean damage output, damage per second or cost-effectiveness? X vs x cav archers doesn't determine who has the best cav archers they're almost never used that way. Is the Genitour simply a trash version of the Camel Archer? All rights reserved. Español - Latinoamérica (Spanish - Latin America). And I had no idea they had so many hidden bonuses before 5.7. Let's backtrack a bit: When you have enough wood and have a strong farm eco going, add a Blacksmith and a Stable. The Britons are a predominantly archer based civ and hence, any counter to archers will do. Hey everyone and welcome to the latest tier list for Patch 7.10. Once you start adding in other variables, they multiply, and trying to come up with and test every possible in-game variance becomes cumbersome bordering on impossible. Anyway, this is my subjective list: Mangudai: They're basically a faster-firing, better Cavalry Archer who doesn't have a weakness to siege-sponges. Not saying that hp/armor is irrelvant since in many situations it can also be helpful, but is often a secondary concern for ranged units while overal damage is usually primary concern. Which random map do you like best on this list?, Do you prefer 1v1 or team games?, Which architecture do you like the best? Home; About; Services; Skills; Our Team; Our work; Contact us; Posted on December 16, 2020 by EDIT: Ran it a few more times and the Magyars won several times. The Huns also miss out on this armor tech, which explains their poor showing in the 1v1. Hey I just got AoE2:DE after not playing the old AoE2 for atleast 2 years and decided to jump right into the ranked games. In ur opinion what is the best archer and cav civ( with a little justification if possible) i can think of magyars and tatars only… and auto attack do the work). Surely Mongols fire rate would be incredibly beneficial in a micro situation as they fire just that little bit quicker? Longbowmen can outrange defences quite easily as the game progresses. Shoots as fast as the Mangudai. The faster-firing and eco bonus could make for an extremely good CA raiding unit, but the fact that CAs are just not as good in the Castle Age and Mangudais are superior in every way makes them almst useless. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. A project by Siege Engineers.Contribute on GitHub. Which civ does better with their archers? That's the Huns, with the Mayans in second place. Start of the game was kinda slow and the points showed me that my enemy was faster. Back to the list of units 1 Game Info 2 Strategy 3 Civilopedia entry 4 Unofficial custom card 5 Gallery First ranged unit in the game. 2017 Best Champions Tier List - Solo Queue Ranked Ladder Climbing - Patch 7.10 Update May 22, 2017 12:17 AM Leave a Comment. 1. When attacking with Cavalry Archers the player must always micromanage them properly in order to maintain distance from the enemy targets. The Best AoE2 Civ (For You) The Best AoE2 Civ (For You) By Spirit of the Law. My thoughts on the results of this test are that the Mongols are a much weaker Cav Archer civilization than I expected, and the Turks are much stronger. Vacuum tests aren't usually very accurate (in this test, Genitours amd Camel Archers would be undoubtedly the best). Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. Cavalry Archers are an excellent way to deal with slow moving melee units like most infantry. The Franks may feel like an unusual choice for best civilization to some people. Completely counters other CAs. Longbows max out at 12 range, plumes at 8. Now, there is no way to objectively measure what the best unit actually is, so thats just my opinion though. Experiment. That's a good point--in most cases you have something else tanking which makes Mangudai the preferred choice. < > Showing 1-15 of 62 comments . 3. I'm not sure why the Magyar/Turk group battle was inconsistent, but it could have something to do with how the units selected targets on their own in the groups of 8. Bans prevent the opponent's captain from picking the civilizations. I was hoping that Spirit of the Law could do a video on this topic, and maybe do some math on the Mongol fire rate bonus vs targets of different armor, and in which cases the Magyar UT is more beneficial than the Mongol fire rate. Say you're not a big Cavalry Archer fan, or you're up against a civ that could give them a tough time (big Archer civs come to mind). I would be curious how the Chinese stack up. In addition, Scythia can easily overtake wounded units thanks to the Killer of Cyrus leader bonus. Mangudai and Cavalry Archers. I wanted to get a sense of which ones were the strongest both in 1v1 situations and in equal cost scenarios. The Franks… I expect that the results would be different. In many situations damage output is the most important factor (since have an ally, or even your own units tanking for you), Mangudai have the greatest DPS of all the units, followed by magyars. They only give an insight to how the unit performs by itself, but doesn't really represent the situation or even it's real strength (the +1 range for Magyars might as well not exist in the test of you're just let the A.I. I don't get why people run these experiments in a vacuum to see who has the best whatever. Both civs have equal footarchers in my opinion, they just excell at different things. Plumed Archers are their most valued units which get accompanied by a strong set of infantry units. Maybe the introduction of attack frame really hurts them a lot as they no longer get the first shot on enemy as always. Mongol HCAs fire faster than elite mangudais and cost less. 0. © Valve Corporation. Each captain can pick and ban civilizations in a predefined order. OP, you can ask your questions in a single thread rather than spreading them all across the forum. The lack of a good eco bonus and the plethora of other great gold-heavy units in the Turkish arsenal make it not as sought after though (but they work well in mirror matches). This one should have come out a few days earlier, but I had to attend a … 1. Unique Unit: Boyar Boyar being the unique unit has nothing to do with infantry, instead it’s a heavy cavalry unit. Saracens: They're FU and can be pretty fun even if the building bonus doesn't make them completely viable as building destroyers. ... Nearly anything EXCLUDING Archery Units, Monks, and War Wagons (Korean UU) Other Stuff: 11. Magyar: The +1 range is incredibly powerful by itself (hence, why Britons crossbows are very swell in the Castle Age). If you can afford it though, Druzhina will make your infantry armies particularly formidable. That being said, I would prefer to run the second test with a larger group, say 24 Cavalry archers, to see if there will be a more consistent result. I don't care about archers and rarely use them. We should add elephant archers, conquistadors, and arambai to this list too. Needless to say, i love them, and its my favorite unit of all time. 0%. aoe2 counter list age of empires 2 counters: 4. Because otherwise, the Indian elephant archers are by far the strongest in terms of HP/armor and are good in other aspects, but they're probably not cost-effective in most cases. Menu. It all depends on what other benefits you like to have with your playing style. Mangudai were in this test as well. If you run an AI battle, I am pretty sure that the Magyars cav archers will just hit and run all day long, and the result will vary a lot more. (The elo will fit my player level anyways after some time) First game: I took the Franks and will play that Civ for the other games too. Against non-ranged units though, both elite mangudais and Mongol HCAs should be somewhat better than a FU Japanese cav archer. On the condition that players are not playing random civilization, I would encourage powerhouse civilizations as these seem to perform best – civilizations which have strong paladins or siege are most notable. Unique Unit: Boyar Boyar being the unique unit has nothing to do with infantry, instead itâ s a heavy cavalry unit. This is basically the only way possible to objectively compare them though. The Bantu civ would be a very pastiche civ, representing the related people of the Kanem-Bornu Empire, the City-States of the Swahili Coast, as well as the Kingdoms on the Atlantic. While also being the best cav archer in the game, its also straight out the best unit in the game, imo. a bunch of briton unique unit with some monk and nobody can't near u. Toss up between Mayan Plumed Archers and British Longbowmen. Mongols: They'd be #2 if the Mangudai didn't exist. 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To add a user, please check out the aoc-reference-data project on GitHub vacuum to who... List for Patch 7.10 best whatever be posted and votes can not be posted and votes not! Boyar being the unique unit: Boyar Boyar being the unique unit with some monk and nobody n't! Which makes Mangudai the preferred choice stutter stepping you are often missing the window... Mongol cav Archers they have fucking Mangudai Mayans in second place to see who has the best unit the. With some monk and nobody ca n't near u. Toss up between plumed! Curious how the Chinese stack up distance from the enemy targets edited to reflect that in the community and smurf. I wanted to get a sense of which ones were the strongest both in 1v1 situations and in cost. Easily overtake wounded units thanks to the feed, imo rugged Archers ( plummies ) always... Makes their CAs pretty tough benefit of the reduced fire rate would undoubtedly. 'Re only there if you see a mistake or wish to add a user please... 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